
Upon reviewing a third-party deliverable, the overall design and content were subpar for this organization. Digging into the SCORM package, we rebuilt the entire Course using sound visual design and appropriate adult learning theories, along with the elements of the original that were satisfactory.

At the direction of the IT business unit, a training program to meet the regulatory and internal compliance standards was developed based on a former umbrella company's content. This called for a complete overhaul using current branding and marketing guidance as well as relevant and company-specific content.

Building on the success of the first course, the second course in the Program was developed, with more video content focused on specific elements as introductions, followed by scenarios and case studies to enhance and reinforce the content.

Taking an entirely different approach for another Client, the Phishing course prototype was designed to be more light-hearted and fun. This included using a different visual approach than normal, as well as developing a Jeopardy-based assessment that actually worked like a Jeopardy game (whereby you can gain and actually LOSE points).

My wife and I took a Master's program together and were approached by the Dean and our Advisor to collaborate on our Capstone project, something that had never been done in the University's history of the Program. We decided to create a hybrid approach to her (at the time) high school English Macbeth course.

This particular Client has Instructors all over the world training pilots, maintenance crew, and cabin crew aviation safety. While many of these potential Instructors have decades of experience, nearly none of them have formal training in adult learning. Developing a standardized, company-wide Training Program was vital for success.
Suitable for academia and traditional instructor-led training (ILT) events, the Gradual Release Model, like all other models, has a place and time for use. While not utilized regularly in my corporate deliverables, it is still viable in the ILT events I develop.
With its roots set in software development, Rapid Prototyping has quickly asserted itself as a strong, efficient, and effective model in Instructional Design. This process allows me to create iterations of a project, involving the Project Owners at every step, and minimize risks associated with missed content.
While I consider this to be more of an ID principle than model, relying on the Nine Levels helps me in the design phase of whatever project I am working on. While all Nine are rarely used, the process from Level 1 to Level 9 keeps my work focused and logical.
The Dick and Carey Model is yet another functional tool used in my project development. Combining several aspects of each of these Models, dependent upon the project size and type, allow me to provide the most efficient and effective means to address my Project Owner's needs.
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